

It’s the debut game of just one, Mundfish, and as a first attempt it’s impressively ambitious. Of course, Atomic Heart was not made by several teams.


For a shooter set within an alternate history Soviet Union, it could perhaps have used some more central planning. It’s a fascinatingly chaotic medley of ideas, and a rare FPS that lacks even the slightest whiff of battle pass-peddling live serfdom, but those ideas so often fail to gel that it can feel like a game made by several different dev teams. I’ve played a lot of strange games, but never one that lurches between greatness and bafflement as hard or as fast as Atomic Heart. A Soviet sci-fi adventure with arresting visuals and occasionally excellent shooting, marred by uneven balancing, undercooked ideas, and an unlikeable protagonist.
